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 Renierius\' Fair Fighting System with easy to follow steps

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Renierius

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PostSubject: Renierius'' Fair Fighting System with easy to follow steps   Mon May 18, 2009 4:16 am

Rolling in a fight:

This is quite simple and fair, also adjustable to a person's "power", as for example a farmer wouldn't be able to kill a Death Knight that easily since he would have less attack value and possibly less health too.

Step 1. With your opponent(s) and possibly allies you agree upon how much health each participants will have, normally it is about 5. Take for example that a Mage would normally have less health then a Warrior does but possibly has a higher attack or a area of effect attack, a attack with another kind of special effect and etc.

Step 2. Next you agree upon how many damage each participant will do when a attack is successful and when it is a critical attack, normally a successful attack would do 1 point of damage and a critical attack would 2 points of damage. You might wonder when a attack is successful and when a attack is critical, a attack is successful when the attacking party has a higher roll then the defending party and a attack is critical when the attacking roll is 50 points more then the defending roll.

Step 3. The parties start fighting each other round by round until the fight is over, I'll give you a example of a fight like this. A lot is possible in fights like these like dazing/stunning a character for a round or to stuck their movement for a round or two.

Step 4. Fate will decide who or even if someone wins, remember that having 0 health could also be considered as unconscious or such if both or most participants agree upon this.


A example of one such fights:

(I'll make this very basic to make it easier to understand, but of course you can make it as extensive as you want and use fitting emotes to enrich the fight.)

Orc Warrior (5 HP, 1/2 ATK) vs. Human Warrior (5 HP, 1/2 ATK)

The Orc attacks and rolls a 78 for his charge and the Human rolls a 65 in defence, thus losing one health point, leaving him with 4 more hit points.

Now it's the Human's turn to attack, he rolls a 62 and the Orc rolls a 5 in defence which makes the attack a critical attack and leaves the Orc with 3 health points.

The Orc makes another attack and rolls 45 on which the Human rolls a 47, narrowly blocking the attack and thus not losing any health points.

After this it's again the Human's turn to attack and he rolls a 4, the Orc rolls a 67 and with this easily manages to block the attack. (You could think that this is perhaps a critical defence, but normally there isn't something like a critical defence.)

The Orc now rolls a 83 and the Human rolls a 34, almost a critical attack, reducing the Human's health points to 3.

And etcetera... this can continue until either the Orc or the Human wins or if one of them gives up/flees, depending on the situation.

I hope that you find this system useful, since it makes things more fair and more fun too!


Last edited by Renierius on Tue May 19, 2009 2:59 pm; edited 7 times in total
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Jintal544

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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:02 am

Ren, your system has quite a few benefits. However, a roll system can usually be flawed.
1: the 2 players may roll at different numbers, causing confusion and probably lesser numbers from one side.
2: The roll system would allow someone, such as meek, depressed, drunk Kerithar here (although he aint that meek, te he) kill Archimonde with this system, no sweat.
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BlatantDisobedience

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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:04 am

Only time I use a roll system is for a few of my attacks. IE: My Chaos Bolts on Nyia/Vaelin
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Renierius

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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:09 am

Jintal544 wrote:
Ren, your system has quite a few benefits. However, a roll system can usually be flawed.
1: the 2 players may roll at different numbers, causing confusion and probably lesser numbers from one side.
2: The roll system would allow someone, such as meek, depressed, drunk Kerithar here (although he aint that meek, te he) kill Archimonde with this system, no sweat.

Rolls will always be 1-100 and Archimonde would definitely have more health and a higher attack then your average Joe.

But then, who even RP's Archimonde? That's just pretty impossible.

Yet I hope and think this solves those flaws, Jin.
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Zamoonda

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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:19 am

Renierius wrote:
Jintal544 wrote:
Ren, your system has quite a few benefits. However, a roll system can usually be flawed.
1: the 2 players may roll at different numbers, causing confusion and probably lesser numbers from one side.
2: The roll system would allow someone, such as meek, depressed, drunk Kerithar here (although he aint that meek, te he) kill Archimonde with this system, no sweat.

Rolls will always be 1-100 and Archimonde would definitely have more health and a higher attack then your average Joe.

But then, who even RP's Archimonde? That's just pretty impossible.

Yet I hope and think this solves those flaws, Jin.

What about Dragons? Hmmn? One flame breath will instantly kill anyone, No matter how 'well geared' they are. A Arcanestorm will likely anhiliate the entire are and a good chance the Dragon too.
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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:22 am

Zamoonda wrote:
Renierius wrote:
Jintal544 wrote:
Ren, your system has quite a few benefits. However, a roll system can usually be flawed.
1: the 2 players may roll at different numbers, causing confusion and probably lesser numbers from one side.
2: The roll system would allow someone, such as meek, depressed, drunk Kerithar here (although he aint that meek, te he) kill Archimonde with this system, no sweat.

Rolls will always be 1-100 and Archimonde would definitely have more health and a higher attack then your average Joe.

But then, who even RP's Archimonde? That's just pretty impossible.

Yet I hope and think this solves those flaws, Jin.

What about Dragons? Hmmn? One flame breath will instantly kill anyone, No matter how 'well geared' they are. A Arcanestorm will likely anhiliate the entire are and a good chance the Dragon too.

That's just being plain OP, Zamoonda.

And please don't get me started on Dragons again, please.
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Zamoonda

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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:41 am

Sure thing, but you have to remember that Dragons are Keepers of the nature elements of the universe. It's not OP, IT'll be under-OP If we die by a simple Ranger Wink -- You can't kill a Green dragon with Nature (Not corrupted) Magic. You can't relaly kill a REd Dragon with fire elements, It's fucking hard to kill a Blue Dragon with anything related to range, it's damned hard to kill a Black Dragon with anything related to Melee ((Well, same to all Dragons) -- And so on Wink
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PostSubject: Re: Renierius\' Fair Fighting System with easy to follow steps   Mon May 18, 2009 5:53 am

Zamoonda wrote:
Sure thing, but you have to remember that Dragons are Keepers of the nature elements of the universe. It's not OP, IT'll be under-OP If we die by a simple Ranger Wink -- You can't kill a Green dragon with Nature (Not corrupted) Magic. You can't relaly kill a REd Dragon with fire elements, It's fucking hard to kill a Blue Dragon with anything related to range, it's damned hard to kill a Black Dragon with anything related to Melee ((Well, same to all Dragons) -- And so on Wink

You really had to do that, didn't you? Razz

But even if so you could simply say with Green Dragons that they are not affected anyway by attack rolls that do nature damage, whatever they are a hit or not.
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