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 List / Discriptions for EVERY prestige class in the world of Azeroth.

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PostSubject: List / Discriptions for EVERY prestige class in the world of Azeroth.   Wed Apr 29, 2009 7:16 pm

Assassin: Even more skilled in the art of death, assassins are those few who have gone on to perfect the arts of murder to an incredibly fine degree. So deadly are the cold-hearted killers that are beyond the ideas of allegiance and devotion to anything more than the next challenging kill.

Beastmaster: The beastmaster is a wilderness warrior who has developed an uncanny rappore with animals. Though truly fearsome in battle, the beastmaster can be quite gentle when dealing with creatures of the wild. A beastmaster typically travels with one or more animal companions who show incredible loyalty to their humanoid friend. Though a beastmaster prefers to spend time in the wild with his animal companions, he is not averse to venturing into civilized lands when the need arises. As long as animals may be found where he travels, the beastmaster will feel at home.

Berserker: Rage rests within the heart of the orc and troll races. Like some barely contained beast ready to tear its way out. For many, this rage allows them to face even the most dangerous of foes and survive. Their innate ability to hold on to this energy and ride it through the waves of battle has made the Horde a feared and respected force. Yet some orcs and trolls descend even deeper in this rage, harnessing it as often as they can, fighting on without care for themselves and showing no mercy to those in their paths. These are berserkers.

Duelist: A puissant skill with a weapon, a keen intellect and a wicked wit all comprise the essentials of a duelist. Rare among the Horde, but often encountered swaggering along the promenades of human and goblin coastal cities, the duelist is a skilled sword fighter capable of amazing feats in battle. Relying on an almost supernatural skill with her weapons, the duelist is a welcome asset to any group.

Elven Ranger: The elven ranger is an elite wilderness warrior whose skills are unique to the elven race. These skills are rooted in ancient tradition, from even before the time of Queen Azshara, and survive in cultures of both High Elves, and Night Elves. Among modern High Elves, the elven ranger is known as just that, but among the night elves the elven rangers are called by their ancient title: sentinels. The elven rangers of both races are elite archers and wilderness skirmishers capable of running through rugged terrain to make impossible shots that appear fluid and natural.

Fel-sworn: The servents of the Burning Legion are a myriad of darkly motivated men and women, servants of some demonic will. Most of those who have become slaves to the Burning Legion have done so by following mystical paths that are not only perilous for one’s body, but also for one’s soul. Fel-sworns are those who have begun to transform due to their exposure to the energies of the Burning Legion. Their bodies have warped and twisted to take on a new shape as their souls become more and more evil. While they might start out resembling normal members of their race, their demonic features develop until they are terrifying beings, half humanoid and half demon.

Gladiator: A gladiator has devoted himself to the mastery of close combat. This single-minded devotion to weaponry and fighting styles makes him a feared enemy to those who cross him and a valued ally to those who manage to befriend him. Though gladiators practice with as many weapons as possible, each chooses a single weapon and strives to master it until it becomes an extension of his being and allows him to cut a bloody swath through his foes. Among the Horde, gladiators are known as blademasters.

Infiltrator: Infiltrators are a select group tasked with protecting the Alliance, whether from the attacks of the Horde or by those who would attempt to shatter it from within by manipulating internal rivalries. The infiltrator is a manipulator, a charmer and a spy who wears his weapons hidden beneath fine clothing as she dives into the dark waters of politics, diplomacy and intrigue.

Mounted Warrior: Mounted warriors are formidable melee combatants on their own, yet they are only half complete. When they climb atop beasts and ride them onto the battlefield, mounted warriors become truly fearsome foes, mount and rider working together in deadly concert. Among humans and high elves, mounted warriors are known as knights, while for the night elves a mounted warrior is called a huntress. Among orcs, a mounted warrior is known as a raider.

Death Knight: When Prince Arthas gave himself over to Frostmourne, he became Ner’zhul’s first death knight, sworn to the Scourge and invested with dark powers to carry out its will. Since then, paladin warriors who accede to the call of the Scourge and make a pact to serve the Lich King receive a vampiric runeblade specially crafted for them and are anointed by Ner’zhul as one of his death knights. Thus the Lich King fashions his corrupted paladins: his greatest champions – licing or undead – in his campaign to conquer all of Azeroth.

Demon Hunter: Demon hunters are Blood elf, night elf, and human warriors who have pledged their lives to fighting evil by using its own powers against it. Though many among the night elves and the Alliance fear the demon hunters and their pact with darkness, all know that the demon hunters and their demonically-charged warblades have played an important role in combating what remains of the Burning Legion. To become a demon hunter, a hero must find a demon hunter who is willing to lead her through a series of complex rituals. These rituals involve capturing a demon and sacrificing it in order to bind a portion of its spirit inside the hero. The ritual also requires that the hero burn out her eyes with a magically-heated blade in order to contain the demon spirit.

Dwarven Avatar: The discovery of their titan heritage changed the Ironforge dwarves forever. The dwarves have embraced this new knowledge and delved deep inside themselves in search of hidden power left there by their creators. Most have discovered the ability to turn their flesh to stone for limit periods, but few have persisted to unlock further secrets --- though none have yet discovered what the titans intended them to do with their abilities.

Marksman: While some warriors still argue in favor of elegance of the sword or the flexibility of the longbow, there are others who have embraced firearms as their weapon of choice. Studying the techniques of the dwarves, these soldiers craft their own weapons and hone their aim until they are capable of incredible feats of speed and accuracy.

Primal: In battle, some warriors fight as though possessed. . . while others truly are. Primals are those warriors who revel in their beastial rage and give into it completely. As they slowly take on an increasingly beast-like appearance, they also gain powerful and violent new abilities.

Warmage: Warmages are arcane spellcasters who accompany soldiers into the heart of battle. The generations of warfare on Azeroth have given the warmages time to hone the useful spells into simple and secret rituals, called “battlemagics,” which are passed from one warmage to another.

Windrider: Windriders are the knights of the sky, riding their flying mounts into combat .With time and experience, rider and mount move in a graceful unison that makes them increasingly formidable opponents.

Argent Dawn Templar: Argent Dawn Templars, often called simply templars, are devoted followers of the Holy Light who have chosen to cast away the traditions of the past to find the best ways possible to fight the growing forces of darkness in the world. Like paladins, argent dawn templars often oppose demons and undead, but templars learn to use the Holy Light to strike against other forms of evil with equal potency. To aid the seemingly impossible struggles against the Burning Legion, the templars study all forms of combat; and they find powerful and unique uses for the Holy Light. These unique abilities carry a price, however: As an Argent Dawn Templar delves deeper into studies of the Light, she abandons her old teachings and connections to the world. Many templars sacrifice much of their wealth in their continuing battle against the forces of darkness in the world, but the greatest are more greatly transformed: Former paladins cast off their plate armor or even abandon their old powers in favor of the new secrets they uncover. Some observers claim that the eldest templars require such sacrifices from their disciples; others believe that the secrets these knights discover somehow drives them away from their former lives and powers. Those few who know of the argent dawn templars speak of strange and mysterious rituals the knights perform in search of new and greater powers. While a few of the Church of the Holy Light’s most traditional paladins and priests condemn this unusual behavior, none can dispute the templars’ effectiveness. Rumors abound of knights powerful enough to shield themselves from any form of harm, or to banish a servant of the Burning Legion from Azeroth in a single strike.

Enchanter: The creation of a magic item is a difficult and time-consuming procedure that is mentally and physically draining. The craftsperson must put a little of himself into every magically empowered item he produces, leaving him ever so slightly diminished from his efforts. Some have sought an alternative to this methor: the path of the enchanter. Enchanters learn secret ways to seize the arcane or divine power imbued within every magic item, drawing it into themselves as the item is destroyed. They then redirect this raw energy into an existing item through the use of mystical formulas only they can hope to understand.

Ley Walker: It is an occult truth, known to all who study the ways of magic and spellcraft, that great lines of power crisscross the lands of Azeroth. These lines of magic are often harnessed for mighty magical purposes, from the creation of moonwells to the powerful glowing dome in Dalaran. It is simply assumed that those with power eventually must seek out one of these sites. But those who study the mysteries of the ley lines discover something more. Certainly, there are lines of power that run across the land in a select few areas, but these are not the only lines --- simply the most obvious. If these thick, corded ropes of power, there are also tiny, web-thin threads that run between these great ley lines, connecting them in a vast net of pulsing, subtle power. The ley walker is an arcanist who has discovered this fact, and seeks to harness the power of these threads. A ley walker is aware that, every moment of every day, these threads permeate all things, passing through, around, above and below all things, carrying magical energy from the Well of Eternity to all things in the world. With diligent study and practice, ley walkers sense these powers. The sorcerous feats which these men and women are capable are impressive. They are able to draw upon the skein of power to augment their spells, tap into this web to maintain spells past their normal durations, to heal themselves, and to protect their allies from magic.

Steam Warrior: Some were born to steam, gifted with the measures of mechanics and systems, and possessed with an unquenchable thirst for invention. Among those inventors are individuals who push their creations to the limits of technology, testing them in battle, and relying on them for their survival. These are the steam warriors.

Ace: The saying goes: Any tinker can pilot a vehicle, but only the truly gifted can be a vehicle. The thrill of high-flying combat sings to a particularly few foolhardy types, who forgo all worldy pursuits to become one with their vehicles, flying barons of destruction. These few brave exemplary souls are known as aces.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Wed Apr 29, 2009 7:17 pm

Dead Shot: The dead shot is the hidden warrior, one part patience and three parts skill. She is the one who serves as a line of defense, a patient assassin, or a failsafe in case a tense displomatic meeting goes poorly. She is a specialized assassin, able to slay with one painstaking shot from a rifle or crossbow.

Exemplar: Battlefields are bloody places, but they are also the proving grounds of heroes. Among the many legendary feats of bravery are the deeds of exemplars: men and women who strike fear into the hearts of their enemies through intimidation and demoralization. They also inspire courage in their allies, holding their banners high and charging into battle, shouting encouragement to those who ride beside them.

Gunman: The gunman is a knight on the cutting edge of weapons development. He takes the newest technological inventions, and through a combination of innate skill and careful study, pushes them beyond the limits their creators imagines. While some warriors favor the sword or the axe or the bow, the gunman favors guns --- pistols, rifles, blunderbusses, he is adept at them all. He is capable of performing amazing stunts with his firearms that leave others staring with wide eyes.

Mountain King: The most respected and revered of the Ironforge dwarves’ warriors, mountain kings represent might champions of their race. While some Ironforge dwarves are enamored of the new firearms, and others unlock the secrets of their titan heritage, mountain kings continue a legacy that has extended for millennia. This is a legacy of beer, blood, booze, and thunder, of red-glinting axes and crushing hammers. It is a legacy continued by some of Ironforge’s most renowned heroes, including Muradin Bronzebeard, the believed-to-be deceased brother of King Magni of Ironforge.

Sapper: KABOOM! If ever a sound was associated with a particular class, it’s this one. Quite simply, sappers love to blow things up. However, unlike many goblin tinkers, they don’t necessarily like the idea of killing themselves in the process. No, to a sapper, the fiery blast of a good explosion is a form of art unto itself. Some spend a great deal of their lives trying to find new and interesting ways to generate beautiful, classy explosions. Sappers are experts in all sorts of explosive devices, from small firecrackers to powerful seaforium charges capable of blowing holes in thick castle walls. Even when they don’t have a prepared explosive available, a good sapper can put one together out of whatever natural materials he can find lying around.

Savagekin: The most primal of druids, savagekin bear an ancient but obscure legacy. Whereas some druids seek to command nature or bond with it, the savagekin surrenders herself to the natural world, abandoning much of her humanity to live with the beasts. Those who adopt this role may find they pay a steep price for power. Savagekin are druids who spend most of their time in animal form. They travel in packs with their fellow beasts. As animals they gain strength and finesse, but come close to becoming irreversibly feral. Savagekin constantly battle the inner beasts that threaten to consume them, clinging to their last vestiges of sentience.

Sister of Steel: In this time of conflict, members of both genders take up sword and axe and shield and march to the frontlines. However, due to long tradition, more men than women become soldiers. As conflicts continue, men become noticeably scarcer in Stormwind, Ironforge, and other Alliance cities. More and more, women perform the tasks traditionally reserved for men, such as working at the forge. The sisters of steel are just such a group of female blacksmiths.

Ursa Totemic: Ursa totemics are the biggest, meanest and most feral of furbolgs. They tower above humans and orcs, and can snap elven necks with single paw swipes. They are immensely strong and tough, and focus on improving their natural, bearlike natures. They disembowel dragons with their claws and crush small creatures that come within their grasp. These creatures achieve a higher level of power and feral grace; many believe that ursa totemics are infused with the power of the twin bear demigods: Ursoc and Ursol.

Warden: Wardens are the night elves’ special police force. They are stealthy and mystical individuals, using their shadow abilities in ways much different than the militant Sentinels. Wardens are often assassins, saboteurs, jailers and bounty hunters. They are adept at entering and exiting combat quickly and have a number of attacks that can quickly disable their opponents. Many wardens are women, though not all of them. Wardens dress in dark colors and favor cloaks, which move about them like shadows to further hide their presence. Wardens are deadly melee combatants, able to bring their opponents to their knees with a few quick attacks, then teleport to safety.

Brewmaster: Brewmasters travel the world in search for new and exotic ingredients and recipes. These affable yet deadly warriors practice a unique combination of healing arts and martial skill. With their knowledge of alchemy, potion making and brewery, brewmasters create superb ales and liquors that are welcome at any adventurer’s table either before or after a battle. Brewmasters practice a unique fighting style. They combine physical finesse and strength with the appearance of being drunk, stumbling apparently at random. When they sway to avoid a blow or swing a wild fist, their proficiency appears accidental.

Dragonsworn: For centuries, the great dragonflights have noted the potential of younger races. In a few select cases, they choose a creature of another race to be one of a select few with the privilege of directly serving a dragon or an entire group of dragons. Such devotees dedicate their lives to the protection and service of their dragonflights, and reap the benefits of the great knowledge and power that their draconic masters share. Rumors say that the first dragonsworn were the forefathers of the dragonspawn race. This is, of course, just a rumor.

High Divinist: High divinists are elite divine spellcasters. Every priest desires to attain the title of high divinist. To reach this level of magical understanding is to, in a small way, transcend mortal existence. As they gain power, divine spellcasters gradually see more and more of the fundamental nature of their magic. They cast greater spells that draw more intense facets of their faith. Such understanding comes to all priests eventually, but some move beyond these tokens to true revelation. These are high divinists, living icons of the entities or beliefs they represent.

Naga Anomoly: Naga are a testament to the power of arcane energy gone awry. Once beautiful kaldorei, a curse warped them into the naga. As they were permanently altered, so was the world --- the Well of Eternity imploded and brought the surrounding land crashing to the seafloor. While the Well wass destroyed, its power was not --- it left behind residual energies that wrought changes on the newly-born naga. In some naga, the residual power wreaks even greater changes. Some naga are barely recognizable as related to their cousins. They may grow enormous, unable to enter normal naga buildings. Often their powers are reminiscent of the sea creatures with which they dwell: Some sprout squidlike tentacles and can foil their enemies with clouds of ink; others develop urchinlike spines tipped with deadly poison. These naga are anomalies, and are some of the strangest creatures in a strange race.

Subversive: Subversives are militant defenders of the wild who use guerilla tactics and sabotage to safeguard the land. While their methods may be morally questionable, subversives dedicate their lives to defending nature and its inhabitants. They believe that Azeroth’s welfare and survival depend on the state of the wilderness and the creatures populating it. When nature is destabilized, everything in the world is thrown into anarchy --- and everyone suffers.

Scarlet Battle Mage: Battle magi are among the rarest of their order and are highly respected. The overwhelming majority of battle magi are trained in Tyr’s Hand and the newly founded Scarlet Monastery, and then sent to the locations where they are most needed. While the Scarlet Crusade opposes both the Forsaken and the Scourge, battle magi are typically assigned to deal with the latter. Since normal spells and swords are typically ineffective against the Scourge, Scarlet battle magi focus their studies on fire magic. While most of their spells are designed to destroy large groups of weak monsters, battle magi also learn to empower their weapons, knowing that situations arise where ranged magic might fail. Overall, Scarlet battle magi are versatile, and that quality makes them feared by their enemies --- and the rest of the world.

Scarlet Inquisitor: Inquisitors are the reason that even the dead have learned to fear the Scarlet Crusade. These former priests and healers, once dedicated to aiding the wounded, have turned their training in the Holy Light to a more devious end --- Torturing a captured subject without allowing the prisoner the luxury of death. For this reason, inquisitors are given high authority within their own organization --- and are feared by their own people as much as their enemies. In spite of their title, inquisitors do not always torture simply to extract information --- many enjoy inflicting pain, and that quality makes them dangerous in combat.

Vindicator: While they may come from any race or culture, all vindicators share one thing in common: They harbor an unwavering desire to bring retribution upon those they deem deserving of punishment. Vindicators, however, need to have personally witnessed or otherwise hold irrefutable proof of the wrongs they are trying to right. Fueled by deep hatred --- which usually comes from the loss of a loved one, the witnessing of horrible crim or injustice, or sometimes great personal suffering experienced at some point in the past --- Vindicators travel the world to punish those who have harmed others. Stern and humorless loners, vindicators are not the easiest characters to befriend, but once they call someone a comrade, they go to great lengths to protect --- or avenge --- him. Driven by the need to bring what they call justice upon their enemies, vindicators sometimes appear to be merciless zealots who would risk their lives and those of their friends to seek retribution. They may be intense and focused, but despite their ill-reputed --- and seldom understood --- ideas of what is right and wrong.

Bone Crusher: This roaring giant wades through his enemies, his foes unable to stop him. He does not even need weapons; his fists are enough. Arrows and blades bounce off his impervious hide, as he simply ignores any attack aimed at him. Each blow sends his opponents flying into the air. He is a bone crusher. Bone crushers are mostly orcs and dwarves who thrive on pain (their own and others) and focus on the purity of combat. Already confident in just how powerful they are, a bone crusher trains to become a living, unstoppable force. Bone crushers use their heads in combat, literally. No brains needed here. Indeed, some bone crushers claim that they enter an almost meditative state in combat, focused on the smoot motion of their muscles, the speed of their reflexes, noting (occasionally) the blades that bite their flesh, but feeling nothing from them.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Wed Apr 29, 2009 7:17 pm

Dark Ranger: When Sylvanas Windrunner, Banshee Queen of the Forsaken, regained her physical body, she realized that the natural world would never respond to her wishes again. Angered by this development, she turned to arts that were becoming more and more natural to her: necromancy. She then altered her elven ranger teachings into a new form. Thus the dark rangers were born. Dark rangers are similar to their elf cousins, but focus on shadowcraft more than nature. Dark rangers are silent and invisible stalkers of the shadows, felling unsuspecting opponents with a single arrow. Dark rangers still favor the bow as the ultimate weapon, using the same arts that Quel’Thalas taught for millennia. Their spells work with manipulating the essences of life and death, as well as various horrible curses and mind-enslaving abilities. Dark rangers are found only among the Forsaken. No other race has the elves’ history coupled with the personal knowledge of shadows to learn the arts of a dark ranger. In fact, many dark rangers refuse to teach their arts to anyone who wasn’t a former elf. While these rangers have slackened their restrictions some, most dark rangers were once elves.

Hexer: All shaman and witch doctors know of ways to invoke spirits to do their bidding. The hexer takes this craft to a new level, calling the wrath of spirits down upon his enemies. With a dance and a chant, he weakens and debilitates his foes. If a particular enemy becomes troublesome, he can bind a hostile spirit into an idol, delivering a permanent curse. Hexers attract spirits to do their bidding through the use of music, chants, dances, and other types of performance. Therefore, a high performance skill is desirable for this prestige class. The idols a hexer creates usually take the form of carvings or other tpes of figures, so some ability to craft is also necessary. The typical hexer is a stereotypical voodoo priest.

Lightslayer: A shadow in the night, the lightslayer moves with the sound of a whisper to extinguish light wherever she finds it --- specifically, she extinguishes the followers of the Holy Light. The lightslayer embraces the teachings of the Forgotten Shadow and developes her personal power by slaying enemies who stand in the light. Some consider lightslayers the dark mirror of the Scarlet Crusade, but in truth the two organizations have little in common. The Scarlet Crusade possesses a firm hierarchy; their fanaticism is orderly and focused. Lightslayers, on the other hand, usually work alone. They make use of stealth, hit-and-run tactics, and the element of surprise. The only strong similarity between the two groups is the dedicated zeal with which both orders pursue their goals.

Plagueshifter: After long and careful deliberation, the Horde formed a new order of druids, the plagueshifters, who were charged with reclaiming the Plaguelands and other stricken areas for the Horde. Plagueshifters fill a specialized role, one typically taken by tauren druids, who are willing to leave Kalimdor and walk in far lands. To become a plagueshifter, one must risk exposure to the deadliest diseases and poisons, and learn to master them. It’s a dangerous profession, but just as the mastery of sharp steel has its rewards, so too does the victory over the most insidious enemies of the natural world.

Potion Doc: The potion doc takes brewing and alchemy to a different level, operating in a different way than a basic alchemist or witch doctor. She combines science and magic in her unique art. She knows how to overcome the restrictions inherit to potion-making, and can create potions --- bubbling, unstable concoctions that fizzle and spit vapors --- that contain powerful magicks. Perhaps she is best known for brewing potion bombs --- toss one of these beakers and watch the explosions. She can put together potions with little effort or cost on her own part, and can even do so on the fly, with just a few seconds of preparation.

Pyremaster: Orcs burn their dead. In a world filled with magic, magic insinuates itself in ritual. Founded in the mysteries of certain cults on Draenor, the pyremaster is the enactor of ritual. This funerary priest guides the dead through fire, through loss of flesh, so their naked spirits may conquer the elements; in order to protect his duties (and his person), he commands both bone and fire.

Shadow Ascendants: The Forgotten Shadow is a powerful religion that sweeps through the Forsaken. A devotee may throw off the shackles of her zombielike body, becoming one with the Shadow. Those who succeed become shadow ascendants. As the Forsaken undertakes her journey, many changes manifest. The Forsaken’s skin darkens, and shadows cling to her body. Her features blur and become indistinct, almost as if they were melting away. The ascendant becomes more sensitive to light, preferring to stay in darkness. Later, the air becomes cold around the ascendant. Her voice echoes, as if she speaks both words and thoughts. The ascendant becomes one with darkness and shadows, and she feels her emotions grow colder and darker as she continues down this path. At the culmination of this path, the ascendant’s body fades, and she becomes a living shadow.

Shadow Hunter: As they grow in experience, the shadow hunters’ bond with the Loa strengthens and their connection to these powerful voodoo spirits eventually gives them the ability to curse and heal at a whim. Brave practitioners of rituals and dark rites, shadow hunters tread the cautious line between darkness and light. Often misunderstood but always respected by those who have witnessed their eerie powers, shadow hunters rely on faith in the Loa and the ability to communicate with them. Through the magic of prayer and ritual, a shadow hunter spends a lot of time maintaining the particular relationship he shares with the Loa.

Spirit Champion: A spirit champion is a mighty warrior who embraces the spirits, to assist him in his battles. He strengthens his spiritual connection until he can feel the spirits flowing within his body and thoughts, strengthening his arms and quickening his mind. Whispered fragments impart insight into battle as ancestors speak of ways to overcome most foes. The spirit champion ceases to fight for his own reasons; he battles to honor the spirits and further their wishes. Often, these wishes coincide with his own, but occasionally the spirit champion embarks on a path for reasons that are unclear to him. He does so faithfully, trusting in the spirits to point him in the right direction. The spirit champion is a deadly melee combatant. His spiritual nature strengthens his mind in ways that most warriors ignore. Insight grants him speed and accuracy, and he can call upon native spirits to lend him aid. He is a contemplative warrior, likely, likely to meditate through dawn before silently lifting his sword or totem and walking calmly into battle.

Spirit Walker: A spirit walker’s ancient eyes shine with the light of a thousand souls. His body is a vessel, a conduit from the land of the dead to the land of the living. Through him rushes the power and knowledge of his tribal ancestors, a rush that both intoxicates and disorients. The spirit walker wields the power of countless minds if he proves strong enough to bear the weight of so many souls. Most spirit walkers learn of their unique natures during puberty. The young spirit walker experiences intense dreams over the course of a month. In each dream he seems to live someone else’s life --- an ancestor he recognizes, or a stranger from long ago. The young spirit walker is confused and disoriented upon awakening, unable to decide if he is now awake or if it the other life was his real one, and this life is but a dream. A shaman can guide the spirit walker through this transition, but spirit walkers apart form their communities do not understand what is happening to them. This leads to fear, even panic, and sometimes a deep distaste for the calling imposed on him. Such spirit walkers may never resign themselves fully to their path after having been so traumatized by their awakening.

Spymasters: Spymasters are a rare group of spies among the Horde, masters of disguise. Like the infiltrators, a spymaster’s main purpose is to charm and manipulate her way into the enemy’s trust. However, the Horde’s spymasters serve a much more insidious purpose; they are both parts spy and assassin. As a spymaster learns her craft, she learns several useful abilities. She gains insight into the sentient mind, learning how people act and instinctively reacting via a crude, learned form of telepathy. This ability extends into battle; a spymaster learns to feel the ebbs of her opponents’ thoughts and react before they do. A spymaster can extend her telepathy to her stealth, clouding the minds of those around her and rendering herself momentarily invisible. A spymaster also learns that the body is just as malleable as the mind: The ultimate goal of a spymaster is to become so good at disguises that she can physically alter her body into anyone she wishes.

Techslayer: Some nay-sayers do not appreciate the slow spread of technology. They see this new science as inherently destructive, and believe that left unchecked, technology will eventually lay waste to Azeroth. The actions of certain groups, such as the Venture Company, are clear evidence of this. While some use magic or other means to halt the use of destructive technology, a chosen few use its own power against it. These techslayers study and learn what they can about technology, then use that knowledge to keep it in check. Techslayers are often misunderstood. They do not hate science, only science used for evil purposes. Techslayers are adept at the use of technology, but they use their abilities to build, nurture, and protect --- and, of course, to stamp out destructive tech wherever they find it.

Wilderness Stalker: A wilderness stalker uses stealth to slip unseen and unheard through the woods and sneak in close to her prey. Born of instinct among the tauren and trolls in ancient times, the way of the wilderness stalker has become a set of skills passed from one generation to another --- and to the occasional ally, such as the orcs of the Horde. The mok’nathal have also developed the techniques to becoming wilderness stalkers --- claiming the wilds of Azeroth, becoming true people of the land.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Wed Apr 29, 2009 7:31 pm

Dear God, that's more than a few prestige classes. Perhaps we can sort and get apps up for people seeking to roleplay specific prestige classes?
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Wed Apr 29, 2009 7:52 pm

Glanthic wrote:
Dear God, that's more than a few prestige classes. Perhaps we can sort and get apps up for people seeking to roleplay specific prestige classes?

My thoughts, precisely.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 1:12 am

Not "Every" classes anyways.
Plus... as I know Vend is not going do those applies (For every class) Since it is pretty dumb.
And Glanthic. "We are watching you, scum" Ordinators ftw.

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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 4:29 am

Quote :

When Prince Arthas gave himself over to Frostmourne, he became Ner’zhul’s first death knight,

To be fully honest, I believe Teron Gorefiend was the first Death Knight, created first to serve the Old Horde along with the fallen necropholis (Or whatever their name are. No, it's not Necromancer). But Teron Gorefiend was the first to given the Truncheon that turned him into the first Death Knight.
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SourPuddle

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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 4:36 am

I think she was talking about the new generation Death Knights, not the Orc ones who were more like spellcasters rather than what they are now. That's the first generation you're talking about.
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BlatantDisobedience

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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 6:07 am

Huh.. this is actually pretty interesting.
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almerosk
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 2:33 pm

Zamoonda wrote:
Quote :

When Prince Arthas gave himself over to Frostmourne, he became Ner’zhul’s first death knight,

To be fully honest, I believe Teron Gorefiend was the first Death Knight, created first to serve the Old Horde along with the fallen necropholis (Or whatever their name are. No, it's not Necromancer). But Teron Gorefiend was the first to given the Truncheon that turned him into the first Death Knight.

Oh, FFS. Zamoonda. It means SCOURGE Death Knights. The ones that ARE NOT simply warlocks with some combat abilities. The ones that have RUNEBLADES, plus, it says, "Ner'zhul's", NOT "The Burning Legion's." So, kindly, make relevent posts, mmkay?
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 2:35 pm

Ataman wrote:
Not "Every" classes anyways.
Plus... as I know Vend is not going do those applies (For every class) Since it is pretty dumb.

1: It is every prestige class in the world WoW is based on, not base-classes, prestige classes. Ones that are for elites, and whatnot.
2: If Cody would like them, I've actually got a Prestige Class application template which can be used for all of these, if he likes.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 3:37 pm

I think It'd be in best interest to put the newer Core Classes up there also. I.E. Runemaster, Healer, Tinker
Otherwise awesome :3
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SourPuddle

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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 4:17 pm

Well, seeing how prestige classes are bastions of powergaming, I think it would be a good idea to make sure people don't abuse them since they're clearly more than your average warrior or mage. If we make it difficult enough to get in, then maybe people will wane on the need for a prestige class, and realize that their character can be much more unique without it.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Thu Apr 30, 2009 4:26 pm

Their character -WILL- be unique without it, Few characters do NOT have a prestige class, from what I've seen heh
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almerosk
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Fri May 01, 2009 4:34 pm

/nods, agreeing with Scyon, on both counts/ I'll grab a list of all the base-classes and make a new thread for them, as well.
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Fri May 01, 2009 5:02 pm

Cool cool. So far... i think im one of the few Core Class onlies.
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Ataman
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PostSubject: Re: List / Discriptions for EVERY prestige class in the world of Azeroth.   Mon May 04, 2009 8:30 am

almerosk wrote:

2: If Cody would like them, I've actually got a Prestige Class application template which can be used for all of these, if he likes.
Then I am not going this thing to happen... It may crash server and hit its reputation badly.

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