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Ataman
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Location : Under your bed... waiting to stab you.

PostSubject: Anomalies.   Sat Apr 04, 2009 4:14 am

Something new appeared at Duskwood - anomalies. They were created after that disaster. Most of them are dangerous...very dangerous.


Consuming Slime.
An anomaly of unknown nature. On contact inflicts injuries similar to the effects of strong acid.

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Lightning Bolt.
An anomalous formation, roughly 10 meters in diameter, accumulating large quantities of static electricity. When triggered the anomaly bursts out in dozens of miniature lightnings, causing electric shock nearly always lethal to all living and unliving beings. Recognizable by the bluish fog hovering above it in daylight. But at nighttime you will be very unlucky if you will step in that anomaly.

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Gravity Push.
Gravity Push is an unstable gravitational field inflicting shock damage to anyone within its radius. Remains active for a week on average. The amount of damage inflicted changes during its lifetime(Undeads are not exception), ranging from minor bruises, through serious wounds, to instant death. Easy to spot in daylight. Accompanies by air fluctiation above the anomaly, dancing leaves and distinctive crimson-colored stains on the ground.

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Death's Wind.
The anomaly snatches its victims up in the air and spins them at a breakneck speed. The exact nature of the Death's Wind remains unknown. The anomaly can be recognized by a light whirlwind of dust above and by body fragments scattered in the vicinity. Victims caught on its outer rim - far enough from the maximum effect zone at the center - can escape the Death's Wind with relatively minor injuries

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Burner
The Burner anomaly can be a bit difficult to see, even in daylight, as it's only revealed by a heat haze. If the anomaly is triggered by either a living being or an item, such as a metal bolt, it'll shoot out a tall pillar of flame into the air, burning everything in its vicinity.

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Last edited by Ataman on Sat Apr 04, 2009 8:09 am; edited 2 times in total (Reason for editing : New Anomaly was added.)
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Zaleth

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Location : Usa, California it's not that great...

PostSubject: Re: Anomalies.   Sat Apr 04, 2009 10:23 am

This seem to remind me of the game, Stalker: Shadow of Chernobyl. Which there are Anomalies like the creatures you listed. But that's just me, The idea sounds good, though for it to be in duskwood is a little strange, but that is just my opinion. Over good job at the making of the event.
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korilana

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PostSubject: Re: Anomalies.   Tue Jun 02, 2009 12:37 pm

what exactly were you guys thinking! sheesh I mean the gnomes in gnomregan didn't screw up that bad >.>
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Revan

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PostSubject: Re: Anomalies.   Tue Jun 02, 2009 11:08 pm

Why do you keep necroing threads?
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